Lessons in a Nutshell

Geniverse is divided into four levels: Training, Apprentice, Journeyman and Master.  Each level is divided into cases.  Each case introduces a new concept or additional traits, gradually increasing the complexity of the patterns of inheritance. When using the Full Version of Geniverse, student progress through the cases is saved in the Case Log and can be retrieved by the teacher in a downloadable report.  


Note: Cases that include an argumentation challenge are marked with an asterisk (*) below and with a quill in the Case Log.

TRAINING LEVEL: Genotype to phenotype for dominant/recessive genes; meiosis; argumentation; thinking “backwards” from phenotype to genotype; test crosses to determine genotype.

  • CASE 1: Enter the Drake.  Relationship between genotype and phenotype for four dominant/recessive genes. Students choose alleles to match adult phenotypes (no breeding).  Throughout this Case, students can observe that females have smooth throats and are XX, males have a throat sac and are XY, and glimpse a sex-linked allele (nose spike).
  • CASE 2: My, Oh Sis!  Meiosis and independent assortment of alleles. To prepare for thinking through the process of breeding drakes,students follow the chromosomes with visible alleles through meiosis, from adult drakes to a set of four possible gametes to fertilization and a resulting offspring drake.
  • CASE 3: In the Clutches of Drakes.  Inheritance of alleles and traits. Students are introduced to breeding clutches of 20 drakes. They choose alleles for one parent drake to maximize the possibility of breeding a clutch of drakes containing drakelings with specific traits.
  • *CASE 4: Traits and Mates.  Introduction to Argumentation. Students are provided with ready-made Claims about inheritance that mirror three common misconceptions and one correct idea. Students select one claim and investigate by choosing alleles and breeding. They support or refute the claim by posting to the Journal and including their evidence and reasoning.
  • CASE 5: Certification.  To “level up” to Apprentice, students are challenged to apply all of the Training lessons as they deduce the genotype of a male drake by setting the genotype of its mate and breeding. After completing this Case, the first cartoon panel in Arrow's story unlocks.

APPRENTICE LEVEL: Students are introduced to more complex genetic mechanisms, including multiple alleles and sex-linkage, and to using quantification to understand and document inheritance mechanisms.  

  • *CASE 6: The Horns Dilemma.  Argumentation. Students learn that the absence of a trait (horns) can be dominant. After completing this Case, the Apprentice Level Gene-to-Protein Genie unlocks.
  • *CASE 7: What are the Odds?  An introduction to the "Stats" tab, and to recombination. Students learn that ratios of offspring traits reflect parental genotypes.
  • *CASE 8: A Tale of Three Tails  A polyallelic trait. Students explore the three alleles for tail shape, culminating in a challenge where students deduce parental genotypes without seeing the alleles. This case includes a meiosis challenge to help students think through the breeding challenges.
  • *CASE 9: Like Father, Like… An exploration of sex-linkage. Students use meiosis and breeding to investigate the inheritance of the nose spike trait, which is carried on the X chromosome. They are exposed to the statistics that characterize x-linked traits and see that the trait cannot be passed directly from father to son. After completing this Case, the Advanced Apprentice Level Gene-to-Protein Genie unlocks.
  • CASE 10: Certification.  To reach the Journeyman Level, students must complete this two-part case.  The first part is similar to the Case 5 Certification Exam. The second part requires the students to create a series of targets with the new traits students have explored in this level. After completing this Case, the second cartoon panel in Arrow's story unlocks.

JOURNEYMAN LEVEL: Students are introduced to incompletely dominant and multigenic traits, and are challenged to breed for multiple traits in the same individual.

  • *CASE 11: Feelin' Hot, Hot, Hot.  A multigenic trait. Students are introduced to two new colors (lava and copper) as color becomes a multigenic trait.  They submit, then revise with further evidence, a claim about how color is inherited.
  • *CASE 12: The Right to Bear Armor.  Incomplete Dominance. Students explore breeding to discover three phenotypes for armor. The statistics for the clutches indicate that the trait is not polyallelic, and they must publish a complete CER for how armor is inherited.
  • CASE 13: Time for Recess(ive):  Complex breeding challenges. Students choose male and female parent alleles to breed for target drakes, progressing from matching single targets to four from one set of parents. In order to succeed, they must understand independent assortment and the probability of inheritance of each trait.
  • *CASE 14: Color my Drake.  A third color gene. Students explore new colors created with the dilute gene, sand and ash.  They work in groups, where each member receives different drakes for experimentation, and collaborate to crack this case. After completing this Case, the Journeyman Level Gene-to-Protein Genie unlocks.
  • CASE 15: Certification.  To reach the master level, students must show their understanding of how color is inherited by producing four target drakes. After completing this Case, the third cartoon panel in Arrow's story unlocks.

MASTER LEVELStudents must solve complex problems of multigenic inheritance, polyallelic/incomplete dominance, and epistasis.

  • *CASE 16: Full Armor Jacket.  Polyallelic incomplete dominance. Students discover five phenotypes for armor and must explain the mechanism for inheritance.
  • *Case 17: Frosty's Fate.  The appearance of an albino drake challenges students to understand epistasis. After completing this Case, the fourth cartoon panel in Arrow's story unlocks, as does Case 18, which will now be visible in the Case Log.
  • *Case 18: Bog Breath.  This Case is hidden until your class reaches a special challenge, at which point it is revealed in the Case Log. Solving this Case reveals the mechanism of the genetic disease introduced in the narrative. After completing this Case, the Bog Breath Level Gene-to-Protein Genie unlocks. Completion of this Genie level unlocks the final cartoon panel in Arrow's story.